The Star-Devourer — Weekly Raid Boss¶
The ultimate test on Legendary: a colossal, multi-phase raid boss lurking at the Voidgate in Escha-RuAun. The Star-Devourer is a server-shared fight anyone can join, but its richest rewards are locked to once per week — so rally a raid, learn the dance, and bring it down.
Summary
A weekly-lockout, multi-phase raid boss (The Star-Devourer) at Escha-RuAun — survive the stance dance, the tendril adds, the dispel sweep, and the enrage for marks and Infamy once a week.
Starting the fight¶
Seek out the Voidgate Sentinel in Escha-RuAun, standing beside the Voidspire Warden. Speak to them to summon The Star-Devourer — the fight is server-shared, so anyone in the area can join the brawl. It's a true raid: bring a crowd.
The boss¶
The Star-Devourer is a level 200 behemoth with a colossal health pool — roughly 45× a normal boss's HP. This is a long, phase-driven endurance fight, not a quick burn — expect to work through every stage below.
Fight mechanics¶
The Star-Devourer is a scripted encounter — its phases fire in a fixed order as you chip away at its health. Knowing what's coming is the difference between a clean kill and a wipe.
The stance dance — from 90% HP. Once the boss drops to 90% it begins alternating between two stances roughly every 45 seconds:
- Aegis Stance — blades glance off (near-immune to physical), but magic rips through.
- Umbral Stance — spells gutter out (near-immune to magic), but steel bites deep.
Watch the on-screen call-out and switch your damage type to match, or your numbers will vanish.
The tendrils — at 75% and 30% HP. The Devourer spawns Starspawn Tendrils and starts rapidly healing itself while they live — the tendrils feed the maw. Cut them down fast to stop the heal and resume your assault.
Dispel sweep — at 50% HP. A wave of unbeing strips protective buffs from everyone engaged. Be ready to re-buff and press on.
Final fury — at 15% HP. The boss permanently spikes its attack and attack speed for the last stretch — the closing burn is a dangerous one.
Soft enrage — 12 minutes in. If the fight drags on this long, a massive permanent buff lands and the encounter becomes a race. Kill it before the clock turns the Devourer untouchable.
If every living raider leaves the boss's area for too long, the fight resets and the Devourer despawns — keep someone on it.
Rewards¶
Rewards are on a weekly lockout (resetting Monday 00:00 UTC):
- First kill of the week: 2,500 Hunt Marks + 500 Infamy.
- Repeat kills the same week: 250 Hunt Marks as a consolation, so it's always worth helping your friends down it again.
You must be near the boss when it dies to get credit.
The weekly reset shares the same Monday 00:00 UTC anchor as the Weekly Hunt Board and the weekly Raid, so you can plan your big-ticket weekly runs together.
Last updated: 2026-06-20 21:09 UTC